Development Log

April 2015 Status Report

Time for a little report on the current status of the project. I’ll try to prepare these reports monthly in order to track my progress and to see how things are coming along.

Might as well use this space to take a quick inventory of where we are at ...

A look back at historical PC sound cards

In my previous post I discussed some of the options available to developers in the early 90s when it came to producing sounds and music for their games.
And because merely talking about music is the most boring thing ever, here’s a quick run down of some of options ...

A short history of music in PC Adventure Games

A huge part of classic adventure games’ appeal lies in their memorable soundtracks. Anyone who played The Secret of Monkey Island as a kid can probably still hum the iconic theme tune.

It wasn’t just the great compositions and arrangements from Michael Z. Land, Clint Bajakian, Peter McConnell and ...

About the author

Just a little background info about the author of these notes: My name is Stefan Minning and I’m a computer graphics artist and developer by trade.

I spent the past decade or so working in the animation and games industry; first as an artist and later moving into research ...

Lookie what I found…

Well, well, well, what do we have here? :P

Libera Me Floppy Disk

Ahem… a little fake promo art never hurt anyone, right?

Not that I expect Libera Me to fit on any reasonable number of 1.2 MB floppy disks. Thanks to Unity’s slightly bloated runtime, the game currently weighs in at ...

First Post

Hello and welcome to the Libera Me Development Log. On these pages I’ll be talking about the ongoing development of my 2D point-and-click adventure game. I’ll discuss game development ideas, techniques, issues I run into and I’ll talk you through the progress as the project comes along ...

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